New page >here!<

New page >here!<

@20 hours ago with 2 notes
#art #comic #update #pauvres defans amis #umbagog 
It&#8217;s Waystray Saturday! So this week we&#8217;ve been parsing out the history of language within the universe. The world is split into a few intelligent species, the primary of which are goblins and hoflins, which each have a variety of their own subspecies. Goblin language and culture (and everything, really.) is extremely chaotic and typically very short lived, so there&#8217;s not a whole lot we can delve into without it just being the most over complicated mess in the world. So we have hoflin races established and the rough history of their language. There are four hoflin species - Hofs, He, Vi and Veneigen (which I will better explain when I finally get a good reference prepped. Hofs were the first to have language and basically shared it with the world. They have several strains of the language now that have variable levels of mutual intelligibility between one another.The He people - who had originally used very limited writing but not spoken language - took it, used it for a while, decided it was horribly ineffective and immediately replaced it with a new, overcomplicated language of their own invention. Being highly communal and just under hive-mind, they introduced and integrated the language very quickly.Vi largely relied and often continue to rely on a complex and often extremely innate sign and body language. When Hofs shared the language with them, some took it on, but a lot of Vi found it weird, difficult, or nearly impossible to integrate because sound making just wasn&#8217;t something they were adjusted to. Spoken language mixed with some body and sign language is now fairly common among them, while their true silent language has fallen on the wayside. There are many, many strains of this language, who&#8217;s mutual intelligibility is largely dependent on continent. Veneigens had extremely crude language, if any, before Hofs shared it with them. Their culture was global for a very long time, keeping the langues fairly stable among broad communities, but since A TERRIBLE CATACLYSM THAT I&#8217;M NOT SHARING RIGHT NOW, Veneigens settled in small, insular areas where several distinctive strains evolved. Several strains have died, but three remain in prominence. None are mutually intelligible.Trade tongue developed as a language for the ease of merchants, travelers and traders and is typically not spoken as a primary language in hoflin settlements.Overall, the languages are based on romance languages, mostly because of how well linked they are to one another. We&#8217;re not using the actual languages, but are using them as inspiration to give a basis and a feel to each culture and area, while keeping a good, strong tie from people to people and from culture to culture. Plus it&#8217;s a pretty heavy task to learn  like 6 languages for the sake of writing one comic. They utilize similar structures and sounds as latin, french and spanish, but with their own unique tendencies and preferences. The local languages affect the culture, colloquialisms, beliefs and tendencies, and world perspectives of the areas they pertain to. The only time we will be writing IN these languages are when they are unknown by the main characters the story is following, so we also don&#8217;t want anyone being able to understand what they&#8217;re saying! The level of intelligibility were looking for is, for instance, if you as a reader happened knew Latin, you might be able to pick out some words that relate to what another character is saying, but you won&#8217;t be able to really understand the full concept or idea of their sentences. So basically, Prisecolinensinenciousol.

It’s Waystray Saturday! 
So this week we’ve been parsing out the history of language within the universe. The world is split into a few intelligent species, the primary of which are goblins and hoflins, which each have a variety of their own subspecies. Goblin language and culture (and everything, really.) is extremely chaotic and typically very short lived, so there’s not a whole lot we can delve into without it just being the most over complicated mess in the world. So we have hoflin races established and the rough history of their language.

There are four hoflin species - Hofs, He, Vi and Veneigen (which I will better explain when I finally get a good reference prepped. Hofs were the first to have language and basically shared it with the world. They have several strains of the language now that have variable levels of mutual intelligibility between one another.

The He people - who had originally used very limited writing but not spoken language - took it, used it for a while, decided it was horribly ineffective and immediately replaced it with a new, overcomplicated language of their own invention. Being highly communal and just under hive-mind, they introduced and integrated the language very quickly.

Vi largely relied and often continue to rely on a complex and often extremely innate sign and body language. When Hofs shared the language with them, some took it on, but a lot of Vi found it weird, difficult, or nearly impossible to integrate because sound making just wasn’t something they were adjusted to. Spoken language mixed with some body and sign language is now fairly common among them, while their true silent language has fallen on the wayside. There are many, many strains of this language, who’s mutual intelligibility is largely dependent on continent. 

Veneigens had extremely crude language, if any, before Hofs shared it with them. Their culture was global for a very long time, keeping the langues fairly stable among broad communities, but since A TERRIBLE CATACLYSM THAT I’M NOT SHARING RIGHT NOW, Veneigens settled in small, insular areas where several distinctive strains evolved. Several strains have died, but three remain in prominence. None are mutually intelligible.

Trade tongue developed as a language for the ease of merchants, travelers and traders and is typically not spoken as a primary language in hoflin settlements.

Overall, the languages are based on romance languages, mostly because of how well linked they are to one another. We’re not using the actual languages, but are using them as inspiration to give a basis and a feel to each culture and area, while keeping a good, strong tie from people to people and from culture to culture. Plus it’s a pretty heavy task to learn  like 6 languages for the sake of writing one comic. They utilize similar structures and sounds as latin, french and spanish, but with their own unique tendencies and preferences. The local languages affect the culture, colloquialisms, beliefs and tendencies, and world perspectives of the areas they pertain to. The only time we will be writing IN these languages are when they are unknown by the main characters the story is following, so we also don’t want anyone being able to understand what they’re saying! The level of intelligibility were looking for is, for instance, if you as a reader happened knew Latin, you might be able to pick out some words that relate to what another character is saying, but you won’t be able to really understand the full concept or idea of their sentences. 
So basically, Prisecolinensinenciousol.

@6 days ago with 2 notes
#waystray #saturday #world building #language #culture #dev #concept 
New page HERE!
Finally getting to poke around in that house. Turns out it&#8217;s a dump though :U

New page HERE!

Finally getting to poke around in that house. Turns out it’s a dump though :U

@2 weeks ago
#art #comic #pauvres defans amis #update #animation #umbagog #zombie 
New page here!

New page here!

@3 weeks ago with 3 notes
#art #comic #update #umbagog #pauvres defans amis #zombie 
Belated Waystray Saturday stuff! 
Birdy redesign! She&#8217;s a bit over 1 foot in length (about the size of a small peregrine) and a hunting bird-thing. Waystray universe birds tend to have raptor-like features like teeth, lizard-like feathered tail, scaled patches of skin or finger-like appendages on their wings. Birdy, being built for speed and precision, leans more towards bird features.
Devon keeps Birdy mostly for company, but she is also well trained and helps him pick out shiny bits from other peoples houses. Devon, being all about speed himself, has picked one of the faster breeds of bird-thing he could find and has been keeping and training them over a few generations. Devon fears losing his birds at least a little more than he should and refuses to use them for hunting purposes. They&#8217;re only buddies (and thieves, his greed surpasses his fear here&#8230;)

Otherwise, mostly working on more background and world building still - specifically the evolution of language, this week. Difficult because we&#8217;re taking into account tens of thousands of years of history and language honestly evolves pretty darn quickly on that sort of scale.

Belated Waystray Saturday stuff! 

Birdy redesign! She’s a bit over 1 foot in length (about the size of a small peregrine) and a hunting bird-thing. Waystray universe birds tend to have raptor-like features like teeth, lizard-like feathered tail, scaled patches of skin or finger-like appendages on their wings. Birdy, being built for speed and precision, leans more towards bird features.

Devon keeps Birdy mostly for company, but she is also well trained and helps him pick out shiny bits from other peoples houses. Devon, being all about speed himself, has picked one of the faster breeds of bird-thing he could find and has been keeping and training them over a few generations. Devon fears losing his birds at least a little more than he should and refuses to use them for hunting purposes. They’re only buddies (and thieves, his greed surpasses his fear here…)

Otherwise, mostly working on more background and world building still - specifically the evolution of language, this week. Difficult because we’re taking into account tens of thousands of years of history and language honestly evolves pretty darn quickly on that sort of scale.

@3 weeks ago with 10 notes
#art #waystray #saturday #birdy #devon #world building 
New page here!

New page here!

@4 weeks ago with 1 note
#art #comic #webcomic #update #umbagog #pauvres defans amis #zombie 

Anonymous said: Did you like the Dark Tower Trilogy from Stephen King? *__*

I actually have never read it ever, although I have had one person mention that Devon reminds them of a character from it :O

@1 month ago with 3 notes
My phone auto corrected bumble bee to humble bee and I thought it was cute.On a similar note, my window planters have been getting a consistent big, fat bumble bee visitor who says hello to each and every flower in the morning.

My phone auto corrected bumble bee to humble bee and I thought it was cute.

On a similar note, my window planters have been getting a consistent big, fat bumble bee visitor who says hello to each and every flower in the morning.

@1 month ago with 8 notes
#art #dumb #humble bee #autocorrect 

Bladebreeze, Devon, and Vi skin and markings!

I may or may not do some rambling here, because I realized I need to explain Vi skin in regards to these images. These also touch on “hair” occurrence and texture, which I’ll leave for another time. First three images are Bladebreeze, his markings and a comparison to the colors of a healthy Vi with the same patterning (basically from the same area/clan). The others are an example of the full ranges of skin tone, using Devon as a base, and Devon’s markings in multiple skin tones and his scars after cutting out the markings because he’s a hardcore crazy pants.

Vi are pretty lucky in that, rather than just having melanin, they have pigmentation that is able to harness light for energy like chlorophyll. Because of this they don’t need to need to eat much, but still benefit from it. They still need a lotta water. Vi need oodles of sunlight to remain healthy, which keeps their skin at a super, super dark yellowish-gray black. Their psychology and method of survival is basically all about hiding from everyone forever, so the skin tone helps them stay fairly invisible more easily. If they don’t get enough sunlight, they effectively experience chlorosis, grow paler over time, and, if given years, will grow taller as well. Given the worst-case-scenario, the chlorosis will render them a ghostly translucency and, combined with the exponential increase in energy expenditure for growing - often reaching to a gaunt 9 feet tall -, they will basically starve to death. Natural death for Vi invariably consists of a slow failure to produce more pigmentation, starving them to death over a century or two.

Bladebreeze is unique in that they have an either autoimmune or genetic disorder that causes the pigmentation failure very early in his life. At 5’ 8”, they are much taller than ordinary Vi at (which are rather short, averaging between 4’ - 4’6” tall) and will basically die at the equivalent of 25 or so.

Vi also have colorful markings that are vaguely different from person to person, but can be drastically different from clan to clan or area to area. They can typically be used to locate the origin or even specific family of Vi, although the majority of clans are nomadic. Color is always present within these markings, but there isn’t necessarily any harsh definitions for color within clans or families they come from; some clans will all share the same colors, some will cover a range. However, ALL markings will be the same color as the eyes of the individual. Bladebreeze’s disorder is affecting his markings, turning them into a pale yellow. His eyes are also a yellow-gold color.

Devon’s markings are a light blue, like his eyeballs, although the specific shade of blue alters some based n the health of his skin tone.Not wanting to be seen as a Vi, Devon has cut two parts of his out, leaving relatively minimal scarring on one side of his face and ear, and pretty big scars on the other with a remarkable bit of his ear missing (because he fucked up because he was kinda drunk and also he just cut his face up and was just a smidgun in shock and not too accurate). His third chin marking was left alone that day and later covered with a 
surgically implanted beard. It is also worth mentioning that Devon typically stays about 90% covered by clothing. Part of this is so that no one will see the details of his form and recognize him as Vi and part of this is because it keeps him from processing enough sunlight, making his skin tone less recognizably gray-black as Vi skin.

Since this post was fucking enough of a book, I’ll explain “hair” and why I put it in quotes later with some more examples.

@6 days ago with 9 notes
#art #waystray #saturday #devon #bladebreeze #vi #skin #world building #dev #concept #spooky ghost men 
New page here!

New page here!

@1 week ago
#art #comic #umbagog #update #pauvres defans amis #alette #beau #webcomic 

A handful of animated gif commissions I’ve had lately! :>

Characters each (c) to their owners

@2 weeks ago with 120 notes
#art #animation #commission #gif #rat #wolf #lots of wolf 
Lil Catbim animation gift for Sublimate

Lil Catbim animation gift for Sublimate

@3 weeks ago with 44 notes
#art #animation #catbim #gif #cat #warm 

Commission of Ayett Butterbur the Magistrix and her familiar, Ap

Character (c) teqerra-unhinged

@3 weeks ago with 6 notes
#art #commission #ayette #magistrix #animated #gif #magic 

Anonymous said: Did you like the Dark Tower Trilogy from Stephen King? *__*

alhazredshound:

cowboypunkcolt:

I actually have never read it ever, although I have had one person mention that Devon reminds them of a character from it :O

Stop what you’re doing and look up local used book stores and find the first few books and start reading now.

VERY WELL.

@1 month ago with 3 notes
#ask #and you shall recieve 

@1 month ago with 15 notes
#art #comic #bird #animation