Doing inktober this month. One ink drawing every day! Starting out with a spooky Devon and Stranger, will upload a scan later

Doing inktober this month. One ink drawing every day! Starting out with a spooky Devon and Stranger, will upload a scan later

@7 hours ago with 6 notes
#art #inktober #devon #waystray 
New page >here!<
Woke up really sick and I wasn’t sure if I was going to be able to finish this o:

New page >here!<

Woke up really sick and I wasn’t sure if I was going to be able to finish this o:

@5 days ago
#art #comic #pauvres defans amis #update #umbagog 
New page &gt;here!&lt;

New page >here!<

@1 week ago with 2 notes
#art #comic #update #pauvres defans amis #umbagog 
It&#8217;s Waystray Saturday! So this week we&#8217;ve been parsing out the history of language within the universe. The world is split into a few intelligent species, the primary of which are goblins and hoflins, which each have a variety of their own subspecies. Goblin language and culture (and everything, really.) is extremely chaotic and typically very short lived, so there&#8217;s not a whole lot we can delve into without it just being the most over complicated mess in the world. So we have hoflin races established and the rough history of their language. There are four hoflin species - Hofs, He, Vi and Veneigen (which I will better explain when I finally get a good reference prepped. Hofs were the first to have language and basically shared it with the world. They have several strains of the language now that have variable levels of mutual intelligibility between one another.The He people - who had originally used very limited writing but not spoken language - took it, used it for a while, decided it was horribly ineffective and immediately replaced it with a new, overcomplicated language of their own invention. Being highly communal and just under hive-mind, they introduced and integrated the language very quickly.Vi largely relied and often continue to rely on a complex and often extremely innate sign and body language. When Hofs shared the language with them, some took it on, but a lot of Vi found it weird, difficult, or nearly impossible to integrate because sound making just wasn&#8217;t something they were adjusted to. Spoken language mixed with some body and sign language is now fairly common among them, while their true silent language has fallen on the wayside. There are many, many strains of this language, who&#8217;s mutual intelligibility is largely dependent on continent. Veneigens had extremely crude language, if any, before Hofs shared it with them. Their culture was global for a very long time, keeping the langues fairly stable among broad communities, but since A TERRIBLE CATACLYSM THAT I&#8217;M NOT SHARING RIGHT NOW, Veneigens settled in small, insular areas where several distinctive strains evolved. Several strains have died, but three remain in prominence. None are mutually intelligible.Trade tongue developed as a language for the ease of merchants, travelers and traders and is typically not spoken as a primary language in hoflin settlements.Overall, the languages are based on romance languages, mostly because of how well linked they are to one another. We&#8217;re not using the actual languages, but are using them as inspiration to give a basis and a feel to each culture and area, while keeping a good, strong tie from people to people and from culture to culture. Plus it&#8217;s a pretty heavy task to learn  like 6 languages for the sake of writing one comic. They utilize similar structures and sounds as latin, french and spanish, but with their own unique tendencies and preferences. The local languages affect the culture, colloquialisms, beliefs and tendencies, and world perspectives of the areas they pertain to. The only time we will be writing IN these languages are when they are unknown by the main characters the story is following, so we also don&#8217;t want anyone being able to understand what they&#8217;re saying! The level of intelligibility were looking for is, for instance, if you as a reader happened knew Latin, you might be able to pick out some words that relate to what another character is saying, but you won&#8217;t be able to really understand the full concept or idea of their sentences. So basically, Prisecolinensinenciousol.

It’s Waystray Saturday! 
So this week we’ve been parsing out the history of language within the universe. The world is split into a few intelligent species, the primary of which are goblins and hoflins, which each have a variety of their own subspecies. Goblin language and culture (and everything, really.) is extremely chaotic and typically very short lived, so there’s not a whole lot we can delve into without it just being the most over complicated mess in the world. So we have hoflin races established and the rough history of their language.

There are four hoflin species - Hofs, He, Vi and Veneigen (which I will better explain when I finally get a good reference prepped. Hofs were the first to have language and basically shared it with the world. They have several strains of the language now that have variable levels of mutual intelligibility between one another.

The He people - who had originally used very limited writing but not spoken language - took it, used it for a while, decided it was horribly ineffective and immediately replaced it with a new, overcomplicated language of their own invention. Being highly communal and just under hive-mind, they introduced and integrated the language very quickly.

Vi largely relied and often continue to rely on a complex and often extremely innate sign and body language. When Hofs shared the language with them, some took it on, but a lot of Vi found it weird, difficult, or nearly impossible to integrate because sound making just wasn’t something they were adjusted to. Spoken language mixed with some body and sign language is now fairly common among them, while their true silent language has fallen on the wayside. There are many, many strains of this language, who’s mutual intelligibility is largely dependent on continent. 

Veneigens had extremely crude language, if any, before Hofs shared it with them. Their culture was global for a very long time, keeping the langues fairly stable among broad communities, but since A TERRIBLE CATACLYSM THAT I’M NOT SHARING RIGHT NOW, Veneigens settled in small, insular areas where several distinctive strains evolved. Several strains have died, but three remain in prominence. None are mutually intelligible.

Trade tongue developed as a language for the ease of merchants, travelers and traders and is typically not spoken as a primary language in hoflin settlements.

Overall, the languages are based on romance languages, mostly because of how well linked they are to one another. We’re not using the actual languages, but are using them as inspiration to give a basis and a feel to each culture and area, while keeping a good, strong tie from people to people and from culture to culture. Plus it’s a pretty heavy task to learn  like 6 languages for the sake of writing one comic. They utilize similar structures and sounds as latin, french and spanish, but with their own unique tendencies and preferences. The local languages affect the culture, colloquialisms, beliefs and tendencies, and world perspectives of the areas they pertain to. The only time we will be writing IN these languages are when they are unknown by the main characters the story is following, so we also don’t want anyone being able to understand what they’re saying! The level of intelligibility were looking for is, for instance, if you as a reader happened knew Latin, you might be able to pick out some words that relate to what another character is saying, but you won’t be able to really understand the full concept or idea of their sentences. 
So basically, Prisecolinensinenciousol.

@2 weeks ago with 2 notes
#waystray #saturday #world building #language #culture #dev #concept 
New page HERE!
Finally getting to poke around in that house. Turns out it&#8217;s a dump though :U

New page HERE!

Finally getting to poke around in that house. Turns out it’s a dump though :U

@3 weeks ago
#art #comic #pauvres defans amis #update #animation #umbagog #zombie 
New page here!

New page here!

@1 month ago with 2 notes
#art #comic #update #umbagog #pauvres defans amis #zombie 
Belated Waystray Saturday stuff! 
Birdy redesign! She&#8217;s a bit over 1 foot in length (about the size of a small peregrine) and a hunting bird-thing. Waystray universe birds tend to have raptor-like features like teeth, lizard-like feathered tail, scaled patches of skin or finger-like appendages on their wings. Birdy, being built for speed and precision, leans more towards bird features.
Devon keeps Birdy mostly for company, but she is also well trained and helps him pick out shiny bits from other peoples houses. Devon, being all about speed himself, has picked one of the faster breeds of bird-thing he could find and has been keeping and training them over a few generations. Devon fears losing his birds at least a little more than he should and refuses to use them for hunting purposes. They&#8217;re only buddies (and thieves, his greed surpasses his fear here&#8230;)

Otherwise, mostly working on more background and world building still - specifically the evolution of language, this week. Difficult because we&#8217;re taking into account tens of thousands of years of history and language honestly evolves pretty darn quickly on that sort of scale.

Belated Waystray Saturday stuff! 

Birdy redesign! She’s a bit over 1 foot in length (about the size of a small peregrine) and a hunting bird-thing. Waystray universe birds tend to have raptor-like features like teeth, lizard-like feathered tail, scaled patches of skin or finger-like appendages on their wings. Birdy, being built for speed and precision, leans more towards bird features.

Devon keeps Birdy mostly for company, but she is also well trained and helps him pick out shiny bits from other peoples houses. Devon, being all about speed himself, has picked one of the faster breeds of bird-thing he could find and has been keeping and training them over a few generations. Devon fears losing his birds at least a little more than he should and refuses to use them for hunting purposes. They’re only buddies (and thieves, his greed surpasses his fear here…)

Otherwise, mostly working on more background and world building still - specifically the evolution of language, this week. Difficult because we’re taking into account tens of thousands of years of history and language honestly evolves pretty darn quickly on that sort of scale.

@1 month ago with 10 notes
#art #waystray #saturday #birdy #devon #world building 
New page here!

New page here!

@1 month ago with 1 note
#art #comic #webcomic #update #umbagog #pauvres defans amis #zombie 

Waystray Saturday!

Got some Hof doodles! Hofs are a small reddish and behorned people (they usually have really short horns, idk why I ended up making longer ones in these examples) that have three cyclical sex/gender states and a preternatural ability to understand underlying psychology of other beings, so they’re pretty darn good at handling animals. Also average at 3 feet tall, weigh just a few pounds because of bird bones, and got some freaky symmetrical hands that have four fingers and two thumbs.

Hofs largely live as nomads, and honestly, would fare horribly if living with other species of people on a long term basis. They live storytelling - literally - and any story they tell about themselves or others is probably something they made up. Possibly to get something from you, but more likely just because it seemed fun at the time. They are also kind of sociopathic and are, at best, detached and callous towards about those who aren’t in their social circles or, at worst, are actively manipulative, cruel or violent (and generally for shits and giggles). They are biologically incapable of experiencing fear, which is a blessing and a curse, making their wayfaring tendencies less horrifying but also more deadly. 

They’re also the most prolific and wealthiest people; they’re the primary source of trade in the world and bring new culture and information every place they stop. Which is basically every nook and cranny they can find because they don’t really tie themselves to schedules well and have a tendency to meander.

They cycle through three sexes: male, female (both of which have mobile gametes) and receptive state (which produces no gametes and is simply a more effective vessel), generally requiring three individuals to reproduce effectively. Just two can be used, but there is a significantly higher chance of miscarriage due to insufficient and/or unstable hormonal levels. They don’t change any sort of shape when changing sex, they simply move along a hormonal spectrum that causes them to produce certain gametes or cater to the presence of gametes. Their genitalia is not penetration based, just receptive patches of gross ball-sack wrinkle-skin and a close-set close-off uterus. They gestate for roughly 4 months and birth teeny tiny babies in litters, generally between 6 and 20 (average of 10), and typically utilize many members of the community to feed and rear children.

Hofs are basically the unwanted, unwitting, but secret owners of all societies and they’re the worlds worst best survivors, with the highest high birth and accident rate among all people. Will post more about specifics in their psychology and stuff later when I finally get together a comprehensive peoples comparison references!

@4 days ago with 10 notes
#art #hof #species #waystray #saturday #world building #concept #dork 

A few more animated gif commissions I’ve had lately!

I forget to put signatures on roughly 90% of the things I make :I

@1 week ago with 20 notes
#art #animation #gif #commission #space 

Bladebreeze, Devon, and Vi skin and markings!

I may or may not do some rambling here, because I realized I need to explain Vi skin in regards to these images. These also touch on “hair” occurrence and texture, which I’ll leave for another time. First three images are Bladebreeze, his markings and a comparison to the colors of a healthy Vi with the same patterning (basically from the same area/clan). The others are an example of the full ranges of skin tone, using Devon as a base, and Devon’s markings in multiple skin tones and his scars after cutting out the markings because he’s a hardcore crazy pants.

Vi are pretty lucky in that, rather than just having melanin, they have pigmentation that is able to harness light for energy like chlorophyll. Because of this they don’t need to need to eat much, but still benefit from it. They still need a lotta water. Vi need oodles of sunlight to remain healthy, which keeps their skin at a super, super dark yellowish-gray black. Their psychology and method of survival is basically all about hiding from everyone forever, so the skin tone helps them stay fairly invisible more easily. If they don’t get enough sunlight, they effectively experience chlorosis, grow paler over time, and, if given years, will grow taller as well. Given the worst-case-scenario, the chlorosis will render them a ghostly translucency and, combined with the exponential increase in energy expenditure for growing - often reaching to a gaunt 9 feet tall -, they will basically starve to death. Natural death for Vi invariably consists of a slow failure to produce more pigmentation, starving them to death over a century or two.

Bladebreeze is unique in that they have an either autoimmune or genetic disorder that causes the pigmentation failure very early in his life. At 5’ 8”, they are much taller than ordinary Vi at (which are rather short, averaging between 4’ - 4’6” tall) and will basically die at the equivalent of 25 or so.

Vi also have colorful markings that are vaguely different from person to person, but can be drastically different from clan to clan or area to area. They can typically be used to locate the origin or even specific family of Vi, although the majority of clans are nomadic. Color is always present within these markings, but there isn’t necessarily any harsh definitions for color within clans or families they come from; some clans will all share the same colors, some will cover a range. However, ALL markings will be the same color as the eyes of the individual. Bladebreeze’s disorder is affecting his markings, turning them into a pale yellow. His eyes are also a yellow-gold color.

Devon’s markings are a light blue, like his eyeballs, although the specific shade of blue alters some based n the health of his skin tone.Not wanting to be seen as a Vi, Devon has cut two parts of his out, leaving relatively minimal scarring on one side of his face and ear, and pretty big scars on the other with a remarkable bit of his ear missing (because he fucked up because he was kinda drunk and also he just cut his face up and was just a smidgun in shock and not too accurate). His third chin marking was left alone that day and later covered with a 
surgically implanted beard. It is also worth mentioning that Devon typically stays about 90% covered by clothing. Part of this is so that no one will see the details of his form and recognize him as Vi and part of this is because it keeps him from processing enough sunlight, making his skin tone less recognizably gray-black as Vi skin.

Since this post was fucking enough of a book, I’ll explain “hair” and why I put it in quotes later with some more examples.

@2 weeks ago with 9 notes
#art #waystray #saturday #devon #bladebreeze #vi #skin #world building #dev #concept #spooky ghost men 
New page here!

New page here!

@2 weeks ago
#art #comic #umbagog #update #pauvres defans amis #alette #beau #webcomic 

A handful of animated gif commissions I’ve had lately! :>

Characters each (c) to their owners

@3 weeks ago with 120 notes
#art #animation #commission #gif #rat #wolf #lots of wolf 
Lil Catbim animation gift for Sublimate

Lil Catbim animation gift for Sublimate

@1 month ago with 44 notes
#art #animation #catbim #gif #cat #warm 

Commission of Ayett Butterbur the Magistrix and her familiar, Ap

Character (c) teqerra-unhinged

@1 month ago with 6 notes
#art #commission #ayette #magistrix #animated #gif #magic